Making a Deadly Kill Brick in Roblox Studio (It's Easier Than You Think!)
Alright, so you wanna learn how to make a kill brick in Roblox Studio, huh? Awesome! It's a classic element in so many games and it's surprisingly simple to implement. We're gonna dive right into the scripting side of things, 'cause that's where the magic happens. Don't worry, it's not as scary as it sounds!
Setting Up Your Brick
First things first, you need a brick! Go into Roblox Studio, open a new place (or your existing one), and insert a Part. You can do this by going to the "Model" tab and clicking "Part".
You can customize this brick however you like – change its color, material, size, whatever. Get creative! The key thing is to name it something descriptive. I usually go with "KillBrick" (original, I know!). This makes it way easier to identify in the script later on.
Also, make sure the "CanCollide" property is checked (it usually is by default) so players actually interact with it. And unless you want it to float away, make sure "Anchored" is checked too. This keeps it firmly planted in place. Nobody wants a rogue kill brick floating around, right?
The Scripting Part: Where the Danger Lies
Okay, now for the fun part: the script! In the Explorer window, find your "KillBrick" (or whatever you named it) and right-click it. Select "Insert Object" and then choose "Script". This will add a new script specifically for your kill brick.
Now, let's open that script and get coding!
Basic Kill Script (Instant Death!)
This is the simplest, most straightforward kill script. It instantly removes all the player's health upon touching the brick. Here's the code:
local killBrick = script.Parent
killBrick.Touched:Connect(function(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid then
humanoid.Health = 0
end
end)Let's break it down:
local killBrick = script.Parent: This line gets a reference to the parent of the script, which is our "KillBrick". Important: You will need to adjust the code if your kill brick is contained in another part.killBrick.Touched:Connect(function(hit): This sets up an event listener. It listens for when anything touches the kill brick. When something does touch it, the function inside gets executed. Thehitvariable is the part that touched the brick.local humanoid = hit.Parent:FindFirstChild("Humanoid"): This line is crucial. It looks for a "Humanoid" object inside the parent of what touched the brick. Usually, the parent of a player's limb (like their foot or hand) is their character model, and the character model contains the Humanoid.if humanoid then: This checks if a Humanoid was actually found. This is important to avoid errors if something other than a player touches the brick.humanoid.Health = 0: If a Humanoid was found, this sets its health to zero, effectively killing the player. BAM!
Adding a Little Polish: Cooldowns and Damage Amounts
Instant death is classic, but sometimes you want a bit more control. Maybe you want the brick to deal damage over time, or maybe you want to add a cooldown so the player doesn't die instantly if they just graze the brick. Here's an example that incorporates both:
local killBrick = script.Parent
local damageAmount = 25 -- How much damage to deal per hit
local cooldownTime = 1 -- How long to wait before damaging again
local canDamage = true
killBrick.Touched:Connect(function(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid and canDamage then
humanoid.Health = humanoid.Health - damageAmount
canDamage = false
task.wait(cooldownTime)
canDamage = true
end
end)What's new here?
local damageAmount = 25: This variable sets how much health the brick removes each time it's touched. Adjust this to your liking.local cooldownTime = 1: This variable sets the cooldown time in seconds.local canDamage = true: This boolean variable controls whether the brick can currently damage a player.task.wait(cooldownTime): This line pauses the script for the specified cooldown time. It's important to usetask.waitinstead of the oldwaitfunction as it's generally more reliable.
So, basically, the script now checks if canDamage is true before applying damage. It then sets canDamage to false, waits for the cooldown, and then sets canDamage back to true, allowing the brick to damage again. This prevents instant death if the player is constantly touching the brick.
Testing It Out!
Now comes the best part: testing! Click the "Play" button in Roblox Studio and run into your kill brick. You should see your health decrease (or instantly disappear!) depending on which script you used. If it doesn't work, double-check your script for typos, and make sure the script is actually enabled (it should be by default).
Making it Your Own
The scripts I've shown you are just a starting point. There's a ton of ways you can customize your kill brick. Here are a few ideas:
- Different Damage Types: Instead of just reducing health, you could apply other effects, like slowing the player down or causing them to jump less high.
- Visual Effects: Add a particle effect or a sound effect when the brick is touched to make it more visually and audibly appealing (and terrifying!).
- Conditional Killing: Only kill players who have a certain item or are wearing a specific badge.
- Team-Based Killing: Only kill players from the opposing team.
The possibilities are endless! This is just the beginning. So, go forth, experiment, and create some truly terrifying (and fun!) kill bricks! Have fun with it! And remember, always test your code thoroughly before unleashing it on unsuspecting players. ;) Good luck!